In this video, Charles Leadbeater argues that innovation isn’t just for professionals anymore. He wonderfully articulates that amateurs with passion and new tools are capable of creating products and paradigms.
Thanks in part to the accelerated pace of technological advancement, we are moving into a phase of “if you can dream it, you can create it.” We have the ability to harness technology, to make it work for us, to enhance are capabilities and unleash our ideas. Technology is no longer an adjunct to our lives but an integral part of it. We use it, we wear it, and it has become woven into the fabric of our daily lives. This fusing together of our physical and digital worlds, which we call Blended Reality, will enable a wave of new experiences and innovations. I believe there are five key emerging technologies – Hyper Mobility, 3D Transformation, the Internet of All Things, Immersive Experiences and Smart Machines – which will have the biggest impact on Blended Reality and empower a new generation of creators, makers, designers, entrepreneurs and industries.
Global demographic shifts and technology trends are informing a new generation of thinkers and makers. Soon there will be 8 billion people in the world, including enormous waves of digital natives and graying populations, along with the technology and energy resources required for their support and success. Massive shifts of wealth are occurring between established and emerging countries, and technology advancements are leapfrogging generations of infrastructure. These shifts fuel the imagination of everyone from engineers to entrepreneurs as they develop new products and services. For established enterprises in this emerging environment, I believe that change, disruption, and reinvention are not challenges to be navigated, but behaviors to embrace and drive.
How do you think technology is enabling the next wave of makers?